Dragon’s Dogma 2 Mage Guide
The Mage Vocation in Dragon’s Dogma 2 is dedicated to providing vital support to the group through healing, buffs, and elemental attacks. Anodyne stands out as a key healing spell, while buffs like Boon’s enhance party members’ weapons with elemental enchantments, enabling adaptation to enemy weaknesses. With access to elemental AOE attacks, Mages offer a versatile and robust Vocation choice for group dynamics.
Mages excel in synergizing with group play, offering a range of supportive tools. Their vulnerability lies in lower defenses and the need to cast spells uninterrupted, emphasizing the importance of strategic positioning and support from frontline allies like Fighters or Warriors. In addition to group buffs, Mages wield devastating elemental attacks that can decimate enemy groups, showcasing their offensive prowess.
While Mages may not excel in single-target damage, their elemental versatility makes them formidable in various scenarios. Despite drawbacks such as light armor, lower HP, and slower Defense progression, their high Magick and Magick Defense render them potent against magical threats. Skills like Levitate further enhance their utility, making the Mage Vocation an excellent starting point for aspiring Magick users in Dragon’s Dogma 2.
Here is a list of Pros and Cons of the Mage Vocation Class in Dragon’s Dogma 2.
Pros | Cons |
---|---|
Unique Healing | Lower HP and Lighter Armor |
Powerful Group Buffs | Long Cast Times Require Positioning |
Versatile Elemental Damage | Limited Damage for Exploiting Weak Points |
Strong AOE Damage |
Below are all of the Mage Vocation Class Skills, Core Skills, and Augments in Dragon’s Dogma 2.
Dragon’s Dogma 2 Mage Skills
Now we are going to take a look at all of the Skills for the Mage Vocation in Dragon’s Dogma 2.
Skill | Element | Rank | DP | Description |
---|---|---|---|---|
Flagration | Fire | ? | – | Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Magick Defense and can pass through multiple targets. While active, the caster can still move. |
Levin | Lightning | ? | – | Strikes an enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina. |
Palladium | ? | ? | – | Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time. |
Fire Boon | Fire | ? | – | Enchants the caster’s weapon or that of a single ally with fire. The enchantment persists for a period of time. |
Frigor | Ice | ? | – | Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain. |
Ice Boon | Ice | ? | – | Enchants the caster’s weapon or that of a single ally with ice. The enchantment persists for a period of time. |
Lightning Boon | Lightning | ? | – | Enchants the caster’s weapon or that of a single ally with lightning. The enchantment persists for a period of time. |
Halidom | Holy | ? | – | Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unconscious, sleep, silence, drenched, and tarred) while within range. |
Empyrean | Holy | ? | – | Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes. |
Celerity | – | ? | – | Conjures a magickal sigil that hastens the speed of allies within range. The effect persists for a period of time. |
Argent Tonic | – | ? | – | <No Information Yet> |
Solemnity | – | ? | – | <No Information Yet> |
Spellhold | – | ? | – | <No Information Yet> |
High Flagration | Fire | ? | – | [An advanced form of Flagration] |
High Levin | Lightning | ? | – | [An advanced form of Levin] |
Mage Vocation Core Skills
Now we are going to take a look at all of the Core Skills for the Mage Vocation in Dragon’s Dogma 2.
Skill | Rank | DP | Description |
---|---|---|---|
Magick Bolt | 0 | – | <light attack> Fires a magickal burst that differs based on active enchantment. Can be cast while moving. |
Anodyne | 0 | – | <heavy attack> Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it. |
Quickspell | 0 | – | <vocation action> Greatly hastens incantation speed. Consumes Stamina while active. |
Focused Bolt | ? | – | Fires a condensed magickal burst that differs based on active enchantment. |
Levitate | ? | – | Manipulates the caster’s weight through magickal means, allowing them to float temporarily. |
Mage Vocation Augments
Now we are going to take a look at all of the Augments for the Mage Vocation in Dragon’s Dogma 2.
Augment | Rank | DP | Description |
---|---|---|---|
Apotropaism | ? | – | Augments your Magick Defense |
Beatitude | ? | – | Increases the amount of Health recovered by curatives and curative magicks. |
Intervention | ? | – | Reduces the duration of debilitations you are afflicted with. |
Perpetuation | ? | – | Extends the duration of enchantments and invigorations. |
Exaltation | ? | – | Augments your Stamina recovery speed. |