Dragon’s Dogma 2 Magick Archer Guide
The Magick Archer Vocation in Dragon’s Dogma 2 represents a versatile hybrid class blending supportive elements from the Mage Vocation with a diverse arsenal of elemental ranged attacks for offensive capabilities. Utilizing a precise “Lock On” system, the Magick Archer can target foes while charging up attacks, offering flexibility in combat engagements. Similar to Mages, they possess healing abilities like Remedy Arrow for aiding allies, showcasing a balance between offense and support.
While not as agile as traditional Archers, the Magick Archer relies on strategic positioning and distancing to optimize their attacks. Mastery of timing and uninterrupted casting is crucial for unleashing the full potential of their skills. Pairing with a Fighter Vocation pawn enhances the Magick Archer’s effectiveness, granting opportunities for fully charged attacks while receiving crucial support when needed.
Statistically, the Magick Archer exhibits a hybrid growth profile, excelling in Magick Defense while maintaining average to low attributes in physical aspects like stamina and health. Emphasizing magical prowess over physicality, this vocation shines in delivering precise attacks through arrow-based mechanics, enabling pinpoint targeting of weak spots and wide area coverage for precise strikes. With extended range and exceptional accuracy, the Magick Archer stands out as a versatile and supportive class capable of delivering impactful damage across various combat scenarios.
Here is a list of Pros and Cons of the Magick Archer Vocation Class in Dragon’s Dogma 2.
Pros | Cons |
---|---|
High Range Targeting | Lower Survivability |
Dynamic Single/Multi Targeting System | Limited Evasive Tools |
Versatile Elemental Attacks for Enemy Weaknesses | Charged Attacks Require Spacing and Timing |
Able to Heal, Revive, and Buff Party | No Melee Counter Options |
Below are all of the Magick Archer Vocation Class Skills, Core Skills, and Augments in Dragon’s Dogma 2.
Dragon’s Dogma 2 Magick Archer Skills
Now we are going to take a look at all of the Skills for the Magick Archer Vocation in Dragon’s Dogma 2.
Skill | Element | Rank | DP | Description |
---|---|---|---|---|
Frostseeker Bolt | Ice | ? | – | Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite. |
Irradiant Orb | Fire | ? | – | Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time. |
Ricochet Seeker | Lightning | ? | – | Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters. |
Sedative Bolt | ? | ? | – | Fires a magickal bolt that adds to the target’s sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective. |
Flamefang Arrow | Fire | ? | – | Fires an arrow of magickal flame that explodes on impact. Can control the arrow’s trajectory after it is loosed. |
Hailstone Bolt | Ice | ? | – | Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes. |
Sparkchain Stake | Lightning | ? | – | Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes. |
Remedy Arrow | Holy | ? | – | Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health if any allies it strikes. |
Vimtaking Arrow | Dark | ? | – | Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered. |
Frosthunter Bolt | Ice | ? | – | An advanced form of Frostseeker Bolt that extends the effect’s duration. |
Candescent Orb | Fire | ? | – | An advanced form of Irradiant Orb that extends the effect’s duration. |
Ricochet Hunter | Lightning | ? | – | An advanced form of Ricochet Seeker that extends the duration of the magickal arrow’s effect. |
Recovery Arrow | Holy | ? | – | An advanced form of Remedy Arrow that requires less time to charge. |
Magick Archer Vocation Core Skills – Dragon’s Dogma 2
Now we are going to take a look at all of the Core Skills for the Magick Archer Vocation in Dragon’s Dogma 2.
Skill | Rank | DP | Description |
---|---|---|---|
Quickfire | 0 | – | <light attack> [Lets loose a bolt] |
Conversion | 0 | – | <heavy attack> [Switches Vocation Actions) |
Pinpoint Volley | 0 | – | <vocation action> [Switch to Multi target mode] |
Rivet Shot | 0 | – | <vocation action> [Switch to Single target mode] |
Climactic Arrow | ? | – | Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn. |
Scopic Sight | ? | – | Extends lock-on range when using Pinpoint Volley or Rivet Shot. |
Tracker’s Sight | ? | – | Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot. |
Protracting Arrow | ? | – | After the user employs a fire, ice, or lightning weapon skill, that element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time. |
Magick Archer Vocation Augments
Now we are going to take a look at all of the Augments for the Magick Archer in Dragon’s Dogma 2.
Augment | Rank | DP | Description |
---|---|---|---|
Sustainment | ? | – | Augments the physical Defense and Magick Defense of pawns in your party. |
Voracity | ? | – | Recovers a small amount of Stamina when you deliver the killing blow to a target. |
Prolificity | ? | – | <No Information Available> |
Ascendancy | ? | – | <No Information Available> |
Amelioration | ? | – | <No Information Available> |